...on the Red Ash World Engine Combat System. I will soon start melee testing with two clones, or cloned characters. Same species, Class, Level and equipment. I will later add combat at different class levels, species and equipment.
I have discovered one issue right off and will implement a change in the near future. I found that the starting skill points is not enough to be very effective at making a soldier and I suspect the other classes as well. So I will look at starting the 1st level at 3 times the current list value.
For the soldier this is a 12 point start and is enough to pay for a weapon skill and shield, but nothing else. While weapons training is important an adventurer will need more than this and so I may need to up the skill points for classes, more on that to come later.
The combat rules are definitely changing and will offer players a long overdue change to the typical RPG combat rules which are as exciting as a game of Whac-A-Mole!
All the Best,